Strategy
Learn the streets.
Twelve pillars. Solver-aware without the ivory tower. If a sentence could have run as a 2007 room banner, it is not on this page.
Pillar
The rules, without the kids-table tone
Hole cards, streets, hand ranks, 6-max vs full ring. You can skip this if you already know what a boat is. Most people who think they do, don't.
Pillar
Starting hands are a position problem
UTG through the blinds. 76s is not one hand. Charts are heuristics. The old "world's best" poster is how you donate.
Pillar
6-max preflop, explained
Open, 3-bet, squeeze, BB defend. Two 13×13 grids that admit they are not a solved game.
Pillar
Postflop is where the money lives
Texture, nut advantage, range advantage, SPR, and the first barrel. One street at a time.
Pillar
C-bets, barrels, give-ups
Sizing, delayed c-bets, triples, overbets, block bets. Required success frequency, not vibes.
Pillar
Pot odds, equity, SPR
Pot 100, bet 50, need 25%. Implied odds, reverse implied, MDF. Math you can use on the felt.
Pillar
GTO is the floor, not the religion
Baseline plus leak plus sample size. Pure solver leaves money vs stations. Pure exploit gets run over.
Pillar
ICM and the pay ladder
Why the bubble changes the math. Chip EV vs $EV. A fold that feels sick and prints money.
Pillar
Short-stack push-fold
Nash as an idea, 10bb/12bb/15bb shapes, and the moment the tree grows extra nodes.
Pillar
Bankroll is harm reduction
30 / 100 / 50 as a starting point, move-downs in writing, downswings without rewriting your whole strategy.
Pillar
Live vs online
Rake as a tax, timing vs tells, 8-handed live vs Zoom, straddles, and table selection.
Pillar
Suited connectors, rewritten
The old article said they look pretty. This one talks implied odds, the stupid end, and lighting money on fire.