Strategy

Learn the streets.

Twelve pillars. Solver-aware without the ivory tower. If a sentence could have run as a 2007 room banner, it is not on this page.

Pillar

The rules, without the kids-table tone

Hole cards, streets, hand ranks, 6-max vs full ring. You can skip this if you already know what a boat is. Most people who think they do, don't.

Pillar

Starting hands are a position problem

UTG through the blinds. 76s is not one hand. Charts are heuristics. The old "world's best" poster is how you donate.

Pillar

6-max preflop, explained

Open, 3-bet, squeeze, BB defend. Two 13×13 grids that admit they are not a solved game.

Pillar

Postflop is where the money lives

Texture, nut advantage, range advantage, SPR, and the first barrel. One street at a time.

Pillar

C-bets, barrels, give-ups

Sizing, delayed c-bets, triples, overbets, block bets. Required success frequency, not vibes.

Pillar

Pot odds, equity, SPR

Pot 100, bet 50, need 25%. Implied odds, reverse implied, MDF. Math you can use on the felt.

Pillar

GTO is the floor, not the religion

Baseline plus leak plus sample size. Pure solver leaves money vs stations. Pure exploit gets run over.

Pillar

ICM and the pay ladder

Why the bubble changes the math. Chip EV vs $EV. A fold that feels sick and prints money.

Pillar

Short-stack push-fold

Nash as an idea, 10bb/12bb/15bb shapes, and the moment the tree grows extra nodes.

Pillar

Bankroll is harm reduction

30 / 100 / 50 as a starting point, move-downs in writing, downswings without rewriting your whole strategy.

Pillar

Live vs online

Rake as a tax, timing vs tells, 8-handed live vs Zoom, straddles, and table selection.

Pillar

Suited connectors, rewritten

The old article said they look pretty. This one talks implied odds, the stupid end, and lighting money on fire.